How I Research

Research · Strategy · Evidence

Never lose focus on the why.

A brief is a starting point, not a conclusion. I question assumptions, reframe the problem and gather the evidence needed to decide what should happen next.

My approach

Understand first.
Design second.

Designers cannot simply be handed a brief and a set of assumptions and start drawing screens. Before asking how something should flow or look, I establish why it needs to exist, who it is for, why they should care and what successful change would mean.

Design asks

How should this flow, behave and look?

Research asks

Why do we exist? Who is this for? Why should they care?

01

Strategy
& discovery

The first job is to validate the reason for the work. A collaborative workshop turns a broad request into an agreed problem, identifies the decisions the research must support and exposes assumptions that need evidence.

What happens here

  • Ask why the work is needed: underperformance, comprehension, conversion, retention, accessibility, new opportunity or something else.
  • Review existing analytics, search terms, funnels, device use, feedback, support queries and earlier research, where reliable tracking exists.
  • Map stakeholders, audiences, constraints, known risks and competing expectations in FigJam, Miro or in person.
  • Review competitors and adjacent services, using moodboards and pattern analysis to understand expectations without blindly copying them.
  • Re-brief the challenge as a clear problem statement, agreed research questions and practical measures of success.
Stakeholder workshopsAnalyticsCompetitor researchFigJamMiro

02

User research
& validation

A sound plan connects each research question to a method and a decision. I define who needs to take part, what we need to learn, how sessions will be run and what evidence will count as success.

Finding the right people

  • Start with a short Typeform survey to understand current users and invite suitable respondents to further research.
  • Use email or client mailshots, existing marketing channels and relevant local Facebook or community groups to reach real audiences in context.
  • Supplement recruitment through UserInterviews.com when we need carefully screened candidates beyond the existing user base.
  • Screen for behaviour, familiarity, geography, circumstances and accessibility needs, rather than assuming the recruitment channel defines the participant.
  • Use fair incentives, plan for cancellations and offer formats that do not exclude people with lower digital confidence.

Choosing the method

  • Moderated interviews and task-based testing through Google Meet or Teams with screen sharing.
  • Prototype testing through Figma links, Maze or UserTesting.com when scale or unmoderated feedback is useful.
  • Surveys and questionnaires for broader directional evidence, without confusing volume with depth.
  • Clear task-success baselines: completion without help, completion with help, comprehension, confidence and ability to explain the next step.
TypeformUser InterviewsLocal groupsMailshotsGoogle MeetTeamsMaze

03

Systems
& accessibility

Research is valuable when it changes the system, not just one screen. I look for repeated barriers across content, navigation, interaction patterns and handovers, including the needs of people who may interpret or access the experience differently.

Turning evidence into structure

  • Test comprehension as well as navigation: can people explain the offer, recognise whether it is for them and understand what happens next?
  • Review accessibility through keyboard, screen-reader, zoom and mobile journeys, with supported research formats when remote testing would exclude participants.
  • Connect findings to affected journeys, components and content patterns so recommendations can scale across the product.
  • Structure each finding as: user problem, evidence, affected journey, severity, recommendation and indicative effort.
  • Create a prioritised findings register that can become the team’s actionable backlog and be retested after improvements.
Comprehension testingAccessibilityJourney mappingDesign systemsPrioritisation

04

Interaction
& prototyping

Once the problem is understood, I make ideas tangible. That might mean testing an existing site, mapping a proposed journey or building a prototype that allows people to react to something concrete before development becomes expensive.

Test, learn, improve

  • Define realistic user flows and tasks around the decisions people actually need to make.
  • Build the lowest-fidelity prototype capable of answering the question, then increase fidelity only when it adds useful evidence.
  • Capture observations, session notes and recordings consistently, with informed consent and appropriate privacy controls.
  • Synthesise findings through human judgement, supported by tools such as Condens, Maze and carefully reviewed AI-assisted pattern finding.
  • Group behaviours, common themes and barriers, then return to the team for brainstorming, redesign, re-prototyping and another focused round of validation.
  • Measure the outcome against the original why, rather than declaring success because a new interface has been delivered.
Figma prototypesWeb prototypesUser flowsCondensMazeHuman synthesisIteration

The outcome

Evidence that leads
to action.

The output is more than a report. It is a shared understanding of the problem, evidence behind the priorities, a clearer brief for design and a practical route forward. The process can scale from a focused assessment to a complete research programme, but the principle stays the same: understand the human problem before deciding on the solution.

Discuss a research challenge